Uncharted 4: A Thief’s End was the final chapter in the journey of Nathan Drake. Nate may be retired, but that doesn’t mean the treasure hunting world is any less active. The Uncharted franchise is rife with hidden treasures to be discovered, interesting locales to explore and most importantly, cool characters to follow.

The Lost Legacy started life as a downloadable expansion for Uncharted 4, but quickly evolved into a full fledged retail release due to Naughty Dog’s ambitions. Having said that, the game doesn’t feel like any less of an Uncharted game than the previous entries, but it doesn’t often aim to be anything different.

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Uncharted: The Lost Legacy follows the unlikely duo of Chloe Frazer and Nadine Ross as they attempt to uncover an ancient Indian treasure. These two women are fairly different, with Chloe being much more similar to Nathan Drake himself, while Nadine is a pretty forward thinking person, with an almost trademark short temper.

Lost Legacy’s story does attempt to draw a few parallels between the pair, the biggest example being their family issues and sense of responsibility. However, their relationship isn’t always told so gracefully. Chloe and Nadine don’t have any sort of established friendship, so they don’t quite have the chemistry of say, Nate and Sully.

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I feel that Naughty Dog was attempting to give them a more professional relationship that eventually turns into something more genuine, and in that aspect, they succeeded. But for most of the adventure, you won’t really find the type of dialogue that is more typical of an Uncharted (no shortage of quippy remarks though).

Chloe in particular really shines in The Lost Legacy. Previous games have built her up as the sort of woman that just does things for financial gain (plus the perk of traveling the world), but her journey in this game is a much more personal one, which made me care just a bit more about the overall narrative.

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In many ways, The Lost Legacy reminds me of the first Uncharted game, Drake’s Fortune. Each of the Uncharted sequels took Nate and co. on globetrotting adventures, while the original game focused on one island. Lost Legacy does the same thing. There is only one central island, but there is plenty to see and do. There are various areas on the map that can be explored for story progression, treasures and an optional side quest that unlocks a really useful trinket.

One chapter of the game takes place on a wide open map, similar to Uncharted 4’s driving sections. For me, this was the weakest and most boring part of the game. The area isn’t huge, and you’re given a map to help, but it had a level of nonlinearity that I don’t expect from this series. I appreciate the team wanting to make a more open ended Uncharted, but it didn’t quite resonate with me.

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Puzzles in The Lost Legacy aren’t ever too brain taxing. For the most part, they are simple affairs that ask you to form an image out of jumbled pieces, or turn dials and switches in a certain order. But there is one really cool puzzle that requires the movement of one set of statues, in order to form two distinct pictures, and I found this one to be the most challenging, but also the most fun.

Uncharted has never had really deep shooting mechanics (though I do think they are better than most people give them credit for), but the games have always done a great job of masking this by putting you in unique and challenging situations. If you simply hide behind cover and shoot the entire time, you’ll probably end up dying quite a bit.

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Constant movement is the name of the game. Most environments give you plenty of cover options on the battlefield, meaning you should always be finding new spots to take out enemies, stock up on ammo, and gain better vantage points. The Lost Legacy also borrows the stealth and enemy tagging features from Uncharted 4, making stealth a highly viable option.

Another way in which The Lost Legacy keeps you moving is the set pieces. There are only a handful in the game, but each of them is fun and engaging. The best set piece by far comes at the end of the game, so I won’t spoil it here. However, I will say that I believe it is one of the best in the entire series.

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Uncharted: The Lost Legacy isn’t a new generation of Uncharted, nor is it attempting to be. Plain and simple, it is more Uncharted. It takes the foundation and mechanics of the previous game, and gives us a new story. But more of the same isn’t always a bad thing, especially when you remember that this is one of the most critically acclaimed franchises in modern gaming.

The Lost Legacy is a game for Uncharted faithfuls. It lets us explore the world of Uncharted in the boots of a fan favorite character, and a much welcomed newcomer. The game rarely does anything new or exciting, but I still had fun experiencing an Uncharted “side story”, and I’m definitely open to more of these games with different characters.

 

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2 thoughts on “Game Review: ‘Uncharted: The Lost Legacy’, Fight For Fortune

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