Throughout my middle school and high school years, I was a huge fan of Game Informer. Aside from game coverage on G4 TV’s X-Play, it was my biggest insight into what was going on in the gaming industry. Every month, I would be super excited to tear through every single page to see new game previews, reviews and even the entertaining bits of trivia that ended the magazine.

When I came home from football camp during the summer of 2009, I was greeted with the July edition of Game Informer. I can still see the cover clear as day. It was all black, with the only image being that of an old, disheveled Max Payne. And at the very top of the cover, above even the Game Informer logo itself, was a line of text advertising a preview for Ratchet & Clank Future: A Crack in Time. 

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Although I was familiar with the name Ratchet & Clank, I had never played a single game. I had both a Playstation 2 and a Nintendo Gamecube, but my PS2 was almost exclusively used to play Kingdom Hearts, Dragon Ball Z and Naruto games, so I would miss out on quite a few notable games on the system, Ratchet & Clank being one of them.

The Playstation 3 is where I would really consider myself having become a true Playstation fan. I was a teenager, so my gaming taste was a bit more refined than when I was a kid, so I ended up playing all types of different games, including most of Sony’s first party offerings.

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I distinctly remember pouring over that issue of Game Informer for what must’ve been hours. I couldn’t believe how cool A Crack in Time both looked and sounded. So for Christmas that year, in addition to Uncharted 2: Among Thieves and LittleBigPlanet… I also got Ratchet & Clank Future: Tools of Destruction. Even back then, I was a sucker for continuity, so I really wanted to start with the first game in this new saga of Ratchet & Clank.

Needless to say, I ended up really enjoying the game. Although the gimmicky motion control stuff was really off-putting, everything else in the game was awesome. I loved the story, I loved the characters, and I REALLY loved the gameplay. I couldn’t get enough of mowing through hordes of enemies, leveling up my weapons and collecting bolts while I explored the vast locales that the game had to offer.

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So the following year, I got A Crack in Time for my birthday (which is just one day before Christmas), and I spent the entire day playing. I was amazed at just how much fun the game was. I really liked Tools of Destruction, but I absolutely adored A Crack in Time, and it’s the game that made me a Ratchet & Clank fan.

Before I go more in depth with the game itself, I wanna talk about how it got me into the rest of the series. Not only have I played (and gotten the platinum trophy for) every Ratchet & Clank game that has come out since A Crack in Time, but I’ve also gone back and played the PS2 iterations (I also have the platinums in these games, except for Deadlocked).

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With the experience of just about every Ratchet & Clank game that isn’t a spin-off under my belt, I can confidently say that A Crack in Time is the best Ratchet & Clank game. The only aspect in which it has been surpassed is its presentation, and it took an installment on the Playstation 4 to do so.

As far as A Crack in Time is concerned, I’ll start with the story. Whenever I think about how I want the story in Sonic the Hedgehog games to be presented, my mind immediately jumps to this game. It’s everything I want out of a story, game or otherwise. It’s funny and comical, but knows when it needs to convey genuine drama and emotion. It takes itself just seriously enough to keep the audience engaged, but never gets so serious that you forget you’re playing a game about an anthromorph that fights aliens with crazy weapons.

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I won’t say much more about the story, as I really don’t wanna spoil how good it is, but I do have loads to say about the gameplay. In my eyes, the Playstation 2 games have a very clear trajectory. The first game was mostly a platformer, with bits of shooting thrown in for some added fun, while Going Commando was a pretty even split between platforming, exploration, puzzle solving and gunplay. Up Your Arsenal had a much greater focus on the weapons, but still had bits of platforming and puzzles, while Deadlocked is exclusively a shooter.

Similar to Going Commando, A Crack in Time is a perfect balance of everything that makes the series so great. There’s plenty of time to tear through the galaxy’s most fearsome creatures, but there’s also no shortage of platforming and exploration, the best example being the myriad of mini-planets that Ratchet can explore.

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These planets typically have a collectible that can be obtained by completing it’s challenge, and the challenges can range from defeating enemies, conquering platforming and swingshot challenges, or demonstrating mastery over your hoverboots.

One major thing that I feel like doesn’t get talked about nearly enough in the gaming industry, is how amazing the Clank sections are in A Crack in Time. In most Ratchet & Clank games, Clank’s sections are where the bulk of the puzzle solving takes place, and A Crack in Time is no different. But man, I can’t believe how innovative these puzzles are, nor can I even fathom how Insomniac Games came up with them.

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If I remember correctly, it was Ted Price that did an interview sometime during 2009 where he discussed the Clank puzzles. He said that he couldn’t accurately describe how they worked in words, you would just have to play them to understand, a statement that I wholeheartedly agree with. If a man that had a hand in making the game can’t describe the puzzles, I certainly can’t expect to do much better, but here’s a nice little video to give you a taste.

The weapons and gadgets are essential components of any Ratchet & Clank game, and A Crack in Time has a whole slew of them. While there are a few returning weapons like the Negotiator and Mag-Net launcher the game also introduces the Constructo weapons, and to this day, A Crack in Time is their only appearance. The Constructo weapons were an attempt to spice up the standard pistol, shotgun and grenade weapons. In addition to the normal benefits that are gained from leveling up, these weapons could also be outfitted with various mods that changed up their functions on the battlefield.

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I said before that I believe that A Crack in Time is the best Ratchet & Clank game, and I don’t know that any game will ever dethrone it. This isn’t because the game is perfect or anything, but it I can’t imagine it being any better than it already is. Again, aside from its presentation, there isn’t a single element of any Ratchet & Clank game that followed or preceded A Crack in Time that I think wasn’t done better in this game.

The story is much more engaging, the gameplay is Ratchet & Clank at its finest, there’s plenty of exploration for worthwhile collectibles, tons of post-game content, the list could go on and on. Not only is A Crack in Time my favorite Ratchet & Clank game, but it’s one of my favorite games of all time.

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