If there’s one saying that is sure to stand the test of time, it’s that people don’t often forget when they were slighted. This is definitely true in the case of Rise of the Tomb Raider. A sequel to 2013’s Tomb Raider reboot, the game launched in the Fall of 2015, exclusively for the Xbox One and Xbox 360, followed by a PC release in January of 2016. The game was recently announced to release this October on PlayStation 4, with tons of new content. Rise of the Tomb Raider’s exclusivity deal was an incredibly controversial one, and one that PlayStations fans have not forgotten.

The Tomb Raider reboot was a fantastic game, and is honestly one of my favorites in the genre. It did a great job creating a new, modern Lara Croft, and giving her an interesting journey to become a hardened survivor. Between the original release and the definitive edition for the PS4 and XB1, the game sold very well, though not up to Square Enix’s expectations. So if the original game did not sell as well as they hoped, how did they arrive at the decision to make the sequel a timed exclusive?

PlayStation fans were not happy about the game’s exclusivity, and that still shows to this day. Since the announcement of the PS4 version release date, I’ve seen a combination of people extremely excited to play it, and even more people that refuse to purchase the game until a price drop. There are many layers to the argument of the latter. First of all, they feel that the game, in spite of the PS4 version’s additional content, does not justify its $60 price. They say that the game will be a year old, and should not be any more than $40. Secondly, there are some people who refuse to buy the game new at any price point, opting to instead purchase the game used so that the developer and publisher don’t see a single cent of their money. These people feel betrayed by the franchise. The Tomb Raider series has its roots firmly in the PlayStation family, so it was really weird to see the sequel to the incredibly successful reboot opt for Microsoft exclusivity. They want to vote with their wallet in order to teach Square Enix and Crystal Dynamics a lesson.  Are these people’s feelings justified? Well, kinda. Timed console exclusivity is nothing new, but it was weird to see Tomb Raider take this route. Only time will tell if these statements about buying the game are truthful or hyperbolic.

To be fair to the development  team, they are making an effort to make the PS4 version stand out. The game includes typical “Game of the Year Version” stuff such as all of the previously released dlc. The game also includes a brand new chapter set in Croft Manor, new multiplayer modes and PlayStation VR support.

Personally, I’m still really excited about Rise of the Tomb Raider. The original was one of my favorite games of last generation, so much so that I bought the original and the definitive edition, (though I’m admittedly not jazzed about the PS4 version’s cover art or mouthful of a name). The game’s exclusivity deal bugged me, but I’m still going to buy the game. Maybe that is a sign of weakness on my part. It’s really easy to talk about voting with your wallet, but hard to do so when you have to put your money where your mouth is. Heck, maybe the PS4 version will sell so well that the team will greatly regret the exclusivity deal. Conversely, the game could sell so poorly that their decision for exclusivity will be justified. I guess we will have the answers to all of these questions in just a few months. I’ll definitely be picking up the game when it launches, (even though it launches right after Final Fantasy XV and right before Dragonball Xenoverse 2, the holidays are gonna be tight this year). I’m gonna try to have a review up for you guys as well.

Are you a PlayStation owner who is excited about Rise of the Tomb Raider? Will you be buying the game new or used?. Let me know in the comments, and be sure to follow me on Twitter to stay updated on new posts. Thanks for reading, and make sure you have an awesome day!


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